All of the files that were previously hosted on the temporary SC4D frontpage have been made available at SC4Evermore, and more will be coming in the days and weeks ahead. The initial first goal with the SC4Evermore project is to make available the files that were previously hosted on the SC4 Devotion LEX, prior to the last-minute webhost-mandated PHP 8.1 upgrade that took SC4D (in its familiar form) offline on June 11th, 2023. Its primary goal is to create a stable platform through which SC4 custom content can be preserved and shared in an easier-to-access modern form. SC4Evermore (or SC4E, for short, ) is a new, download-focused SC4 site that I’ve started. RL has been very brutal for me of late, so I’ve been a bit slower in terms of getting the official word out about what’s happening with SC4 Devotion and SC4Evermore (outside of the respective sites’ homepages). If you’ve been over to SC4 Devotion’s temporary front page of late, you’ll notice there’s discussion of a new site, SC4Evermore. The inconsistent pace of development has pretty much everyone of us unsure of the current state of this version, and we’re still evaluating how to proceed–once we actually find the time to do so. To give some perspective as to just how heavy RL has been for individual members, in the roughly six months since NAM 47’s release, almost every one of the main active developers has changed jobs, started or finished grad school, and/or moved–in some cases, twice. With regards to NAM 48, the LEX issues/SC4E efforts and the aforementioned heavy RL have derailed our Agile-like release engineering paradigm, and have basically put development on the new version on hiatus. We are much more concerned about doing things right than doing them fast (and wrong), and we thank the community for its patience in these times. This outbreak has not only affected SC4E’s efforts, but also the NAM Team’s, compounded by the fact that SC4E’s content restoration efforts are pretty much entirely being undertaken by NAM Team members, who have the necessary expertise and commitment to carry out these tasks.Īs a result, the climb beyond the first 1300 LEX files is going to be a slower and more arduous one, and it may still take us some time to get to the point of making all the remaining files available. We’ve managed to get many popular files restored in this format, but somewhere north of 60% of it is still pending, including the creations of popular BATers such as SimGoober, deadwoods, and many others.Īs far as why this remaining 60+% hasn’t resurfaced at SC4E, the two main reasons are the discovery of a surprising number of serious issues with files in the process of preparing them for re-upload (including, in some cases, broken Lot Exemplars that have prevent growables from actually growing), and perhaps one of the heaviest outbreaks of Real Life (RL) Syndrome to hit the SC4 modding scene in many years. To date, we’ve managed to get the contents of about 1300 LEX files onto SC4E–though as one will notice, there’s only 158 actual files to download on the site, in large part because of the consolidation efforts we’ve made with the LEX Legacy Packs. The real question one should be asking is not “if” a given LEX file will be at SC4E, but rather, “when”. There are also some efforts in the works to bring over some content that wasn’t previously available on the LEX over to SC4E. SC4Evermore’s primary initial mission has been to become the new home of LEX content, albeit in a more modern, easy-to-use form–as evidenced by the LEX Legacy Packs (including the flagship BSC Common Dependencies set), and the fact that SC4E did away with SC4D’s often-confusing user account maze. The answer to pretty much 99% of any possible questions like that is “yes” (there are a few files–mostly things that are obsolete or too broken to fix, that won’t make the jump). In the past few weeks, I’ve fielded quite a few questions about whether such and such file from the former SC4 Devotion Lot Exchange (LEX) would be coming to SC4Evermore, the download-focused SC4 site I opened back in July 2023.
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